Character Modelling – Context

Making the base model in Maya. We started off this workshop by going into Maya and modeling the base character with the help of a reference image. The reference image I used was a simple reference image I found on google images. Then by using cylinders and manipulating its subdivisions and vertices, we were able…

Character Modelling – Research

Character modeling is an intimidating thing for me since I have never done it before, but I can tell that with enough research and understanding I can quickly learn the methods and techniques needed to make a high-quality model. Learning how to model a head. The first bit of research I did was for face…

Substance Workshop – ID maps

For this work shop we learnt how to make and how to use ID maps on substance painter. ID maps shows areas of the UV map that belong to different materials. This is a necessary skill to have in the industry as it allows game artists to texture really complex models with only one texture…

Substance Painter workshop – peeling paint

In this workshop we looked at another way of making metal objects look realistic. This time we looked a different finish for metals which is paint. When paint is applied to some metals, they sometimes peel because the metal hasn’t been roughened enough so that the paint could be absorbed. Knowing how to make peeling…

3D Character Model – Research

Reference image – cropped the front and side view of the reference image keeping them the same size. Import the reference images into maya, make sure they are the same scale then move them to edge of the grid. Make the 3 view perspectives. Grab a cylinder and make the subdivisions 4 in the height…

Game Jam – Testing and Evaluation

Testing This is the text for our game. Visually my teammates achieved what we wanted and this game plays exactly how we envisioned however there are still issues. Issue 1 –  Boring The game isn’t challenging enough and the lack of music makes this game feel lifeless.  When we envisioned this game on our heads we…

Wild West Competition

Introduction For this competition we were tasked with making something Wild West themed. We will be marked different criteria firstly being concept art sketched on paper and through digital means such as Photoshop. Next criteria is 4K texturing through substance painter and since the texture must be done on one texture set, we will also…

Substance Painter Workshop – Making Rock Wall

In this workshop we learnt how to create a rock texture from scratch and how to render a high quality image using Substance Painter.   We first started off by baking in the high poly model to the low poly model that we downloaded from moodle. The low poly mesh is just a simple plane…