Year 2 FMP – Artshow

Introduction. The art show was my final objective for this project. In this blog, I will be going over how it went, the feedback I received from visitors and how I felt. How it went The art show was our chance to get public opinion for our work and get constructive feedback. I had set…

Year 2 FMP – Feedback & Evaluation

Introduction I have done all I can for the planning, pre-production, and production for this project. In this blog, I will wrap up everything. I will be saying how I felt throughout the entire project, how it went, the skills used and how I’ve improved over my time in Games Design as a whole, things…

Year 2 FMP -Planning & Production

Introduction After doing some research and making concept art for this project I am finally ready for production, however, before I actually make the assets for the environment I will first plan the layout of the map and block out the level. I will create the map layout in Photoshop. I will not be going…

Year 2 FMP – Bibliography

Sierra Mon. 2017. Everything You Need to Know to Become a Game Environment Artist. [ONLINE] Available at: https://magazine.artstation.com/2017/03/game-environment-artist/. [Accessed 27 February 2019].     prezi.com. (2015). The Elder Scrolls V: Skyrim. [online] Available at: https://prezi.com/x8whpzxivavr/the-elder-scrolls-v-skyrim/ [Accessed 10 Mar. 2019].   Sullivan, K. (2004). Viking myths & legends. London: Brockhampton, pp.104 – 107. “the first dwarfs were bred from the…

Year 2 FMP – Pre-production concept art

Introduction After researching enough about the dwarf mythology, looking at some reference images online and getting an idea of their living conditions I started making some concept art. In this blog post, you’ll see some basic sketches of volcanic rock drawn on my sketchbook and a couple matte paintings on Photoshop. Matte painting is something…

Year 2 FMP – Pre-production research

Introduction Out of the five races I could have chosen, I decided to make the dwarven environment simply because it seems manageable with the amount of time I have for the project and, the environment doesn’t feel generic enough to the point where it’s boring. In this blog post, I will be conducting primary and…

Year 2 FMP – Client Brief

Introduction In this blog, I will be identifying my client and target audience as well as providing an explanation as to why I am targeting this group of people for my project. This important to know as not only will I be able to plan my project accordingly to a group of people making planning…

Year 2 FMP – Pitch

Introduction In 2017, I have started games design with little to no knowledge of how games were made. During my first and second units in my first year, I learned the basics of 3D modeling, texturing and level design, but, it wasn’t until my year one FMP where I made a working game complete with…

Substance Painter workshop – Making a rock texture from scratch

Rocks are a prevalent material found in all types of environment. It is important for me to learn how to make this custom texture if I ever want to make a believable environment. In this workshop, we downloaded a rock wall made in Maya made by Gareth on moodle and exported out both it’s low…

Character Modelling – Problem Solving

Throughout this project, I didn’t really encounter many issues that I am aware of. The first problem I noticed was the polycount. In parts of the body, there were more edge loops than necessary. This was mainly due to merging verts together as sometimes I would need to add in edge loops to snap verts…